

BA2a - My Visual Development - Fantasy
This blog post will show the first parts of my visual development for each fantasy prop I'm designing, including silhouettes, iterations...
BA2a - My Visual Development - Sci-Fi
1. Loot Crate 2. Altar/Podium 3. Gate #ba2a


BA2a - Idea Moodboards
To help me develop and generate my ideas, I firstly looked at existing material for inspiration before starting the silhouette stages....
BA2a - What should I design?
Now that I have a good idea of how I'm going to design my props (which could be given to a 3D artist), it's time to decide what kind of...


BA2a - Gathering Asset Design Inspiration
Before I start creating my own concepts, I thought it would be good to research the aesthetics of already existing ones for inspiration. ...


BA2a - Specialism Briefing & My Project Goals
The BA2a Specialism brief will span over the course of 8 weeks, where we will be focusing on multiple projects (not at the same time)...


BA2a - Searching 2D Concept Artist Jobs
Firstly we were tasked to look up at least 5 jobs from different games companies, relating to our chosen specialism. Then we were to find...


Course Games Jam Week 9 Summary
Over the course of this week, we were tasked with creating a fully playable game in a group. 'Team Sweetroll' as we were called,...


BA2a - Week 8 Summary
Mid-Unit Review Presentation/Feedback Today I presented my Pitch Document in front of the tutors for our 'Mid-Unit Review', which is part...


BA2a - Mid-Unit Review Presentation/Feedback
Today I presented my Pitch Document in front of the tutors for our 'Mid-Unit Review', which is part of the course structure to determine...