


Pieces Completed while at NUA:




















BA2 ~ Interactivity with Unreal Engine 4
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NUA Games Art and Design Year 2 Game Jam ( as a member of Team Sweet Rolls )

27th November 2015
Over the course of this week, we were tasked with creating a fully playable game in a group. 'Team Sweetroll' as we were called, comprised of myself (Texture Artist), Jack Edwards (3D modeller) and Dennis Wong (Concept and Texture Artist). For this game jam we were given the theme of facade...
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BA2a - Interactivity - Prototyping using Unreal Engine and Creating a Pitch Document

13th November 2015
Mid-Unit Review Presentation/Feedback: Todat I presented my Pitch Document in front of the tutors for our 'Mid-Unit Review', which is part of the course structure to determine what stage we're at in the project. These were the slides I presented, which include feedback: Title: > Feedback: No...

Hello there! I'm a second year Games Art and Design student who wants to specialise in concept art! This blog will serve as a record of my progression and achievement throughout my time at NUA :)
EVENTS:
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EGX Rezzed
4th - 7th April 2016

8th November 2015
Yesterday I had a group critique ession where we were asked to bring in what we had currently done with our pitch documents. These were the slides I presented, which were fairly polished however still in the drafting phase, especially with switching layouts around and creating higher...

1st November 2015
Setting Up the Enemy Ships: Now that the canons are working and ready to fire, it was time to create the enemy ships! Because I had already designed the ship graphics, I just needed to create the blueprint for it. For the enemy ships to realise that the canon has hit it, I set up a collision...

25th October 2015
Creating a Moving Sky: After the practice pitch, I got feedback that I should make the sky a cylinder which would rotate slowly. I implemented this in Unreal Engine using a sky graphic I had made (revealed in a later post about UI and Graphics), and then to get it to rotate I used timelines.

18th October 2015
Today we had to present our game ideas to the rest of the group, including the tutors. These are all the slides I used as well as quick notes explaining what I mentioned while presenting. Overall my feedback was positive which was gret, as well as recieving some great points to work within my...

11th October 2015
Rubber Banding in Competitive Games: Where the game mechanics and AI adjusts to the players ability. "If you are doing well, the competition starts doing werll. If you are sucking badly, so do they. That way, you always have a race on your hands - regardless of whether you're in first, the...

4th October 2015
Now it was time to start planning what I wanted to spend the rest of my project working on! Firstly I needed to develop a visual theme which will help establish the foundations of my prototype, as well as what additional mechanics to include that link well together I understand that interactivity is...

27th September 2015
For our first taught session in BA2a, each group took part in a small design jam. Each of us had to take a small piece of paper from a container, which would list a random title we were to think og game ideas for. However, this was to be done in 10 minutes; where we would then need to pitch...