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BA2a - What should I design?

  • Writer: charlightart
    charlightart
  • Nov 30, 2015
  • 2 min read

Now that I have a good idea of how I'm going to design my props (which could be given to a 3D artist), it's time to decide what kind of 'objects' I actually want to draw. Here is a quick recap of the themes, styles and colour palette I will be sticking to with my designs.

1. Painterly Style for a Fantasy RPG Game

Theme: Ice Colour Palette: Blue, White and Yellow

3 Finished Designs (At least)

2. Realistic Style for a Science-Fiction FPS Game

Theme: Fire

Colour Palette: Red, Black and Silver

3 Finished Designs (At least)

Object/Prop Ideas 1.

Fancy Tree, Shield , War Command Table , Throne , Bridge , Sword Final Thoughts: After thinking it over for a while, the props I want to design from the list first are the shield, war command table and throne. Depending how quickly I finish all of these, I may have time to create the rest although it is unlikely.

I really liked the idea of creating something the player could use without it being a weapon (as I've drawn many swords, staffs e.t.c before), which is why I chose the shield as it's something I feel like I haven't drawn much prior to this project. This idea of designing a war command table seemed really appealing to me as I wanted to experiment with something that would stand out as 'unique' from other table/desk like assets that could appear in the game (instead of designing a table that the 3D modeller could create, which would then be duplicated inside multiple game levels).

Lastly, I wanted to create a throne because I feel like this would tie in well with the other props I have chosen, perhaps representing a kingdom at war, with the shield containing a recognisable crest which I could use within each design.

2.

Gate , Loot Crate , Teleporter , Turret , Laser Gun , Sacred Altar/Podium Final Thoughts: Lastly with the science fiction type designs, I have decided to create a sacred altar/podium, loot crate and gate. I'm pretty fond of creating a sacred altar because it gives me a lot of visual freedom to play with, where I can add symbolism where I see fit. Designing a loot crate is something I've wanted to do for a while and I know that this project is the perfect opportunity to take that chance and push it visually. Especially with my theme of 'fire', I'm really excited to see what I can accomplish. I originally thought about designing the gate for the fantasy brief, however changed my mind because I wanted to get out of my comfort zone and experiment more with science fiction aesthetics. I feel like it would be a lot of fun playing around with different shapes and harsh edges for this.

 
 
 

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