BA2a - Specialism Briefing & My Project Goals
- charlightart
- Nov 30, 2015
- 2 min read
The BA2a Specialism brief will span over the course of 8 weeks, where we will be focusing on multiple projects (not at the same time) regarding our chosen area of interest. This post will only be focusing on the first, Development Project; however here is the timeline for our brief.

The Development Project:
- Investigate job roles you would consider applying for upon graduation
- Research at least 5 job specs and 3 Professional Portfolios
- Plan the work you will produce over the 3 weeks
We need to choose one of the following:
1. Concept Art
Product Design or Anatomy
2. Asset Creation
High Poly Modelling Baking Physical Based Rendering (PBR)
3. Interactivity Prototyping
I have chosen to pursue 'Concept Art, Product Design'
The reason I have chosen to specialise in the 'product design' side of concept art is because I feel it's what I'm weakest at between the two choices available. I've been practising and studying anatomy for a long time now, and even though you can never stop learning; I need to start doing portfolio work regarding other subjects (other than people).
My 'Development Project' Goals for the '2D Concept Art', Product Design Brief
1. Create (at least) 3 finished prop/asset designs in a cartoon-like painterly style (thinking of companies such as Blizzard or Riot Games)
Theme: Ice - Fantasy - Blue and White Colour Palette 2. Create (at least) 3 finished prop/asset designs in a realistic style (thinking of companies such as Bethesda, Naughty Dog or Ready at Dawn)
Theme: Fire - Sci - Fi - Red and Black Colour Palette
To Conclude: At least 6 finished prop/asset designs which relate to a specific theme and style.
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