Course Games Jam Week 9 Summary
- charlightart
- Nov 27, 2015
- 1 min read
Over the course of this week, we were tasked with creating a fully playable game in a group. 'Team Sweetroll' as we were called, comprimised of myself (Texture Artist and Presentation Creator), Johan Lagesson (Blueprints) , Natalia Rojek (Concept and Texture Artist), Jack Edwards (3D modeller) and Dennis Wong (Concept and Texture Artist). For this game jam we were given the theme of 'facade', and had to create something that linked with it. Not only this but the game had to completely fit onto one screen. In the end we designed a masquerade ball where the player was a hired assassin which had a certain amount of targets to kill within a couple of rooms.
I was pretty proud of how much we managed to get done in such a short space of time and it was awesome for us to win the award for Best 3D! It was surprisingly fun to work within a team on such a short project with a tight deadline, and I feel like I have learnt quite a lot of communication skills from it!




Here is a video of the gameplay!
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