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BA2b (Project 1) - Week 1 & Presentation

  • Writer: charlightart
    charlightart
  • Feb 23, 2016
  • 3 min read

BA2b Project 1 Brief - Transforming the Mundane

"You are in a team comprising students from Games Art & Design, Graphic Design and Design for Publishing. As a team you have been given a mundane object. Your task is to find a way to transform, and re-purpose the object you have been given.

Things to Consider:

Audiencewho is this object for originally and has this audience changed?

• Consider a narrative for your object – does it have a story to tell? How you re-purposing the object, and why?

• Consider its history, materiality and physicality. What are the object’s characteristics? What is it good for? What is it bad at? Is the object a metaphor for something else?

• Consider how your solution visually communicates. Are you communicating a specific message and how are you making this clear, engaging and entertaining?"

My Team (Group 15)

Charlotte Lawrence (Myself) - Games Art Georgia Arnoux - Games Art Geena Mawston - Games Art

Scott Sedgeman - Games Art

Jordan Senor - Design for Publishing

Selina Mistry - Graphic Design

Sam Clark - Graphic Design (Didn't turn up to anything or contributed to the project so I don't consider him a group member at all. )

Object Theme

Serenity Pencil

Day 1 & 2 ( 22nd / 23rd )

Group Idea Generation: - Chair - Place of Rest

- Wind Chime - Peaceful Sounds

- Harp - Etherial Sounds

- Bed - Place of rest

- Fountain - Peaceful Sound / Calming Water

- Dream Catcher - Dreams / Peaceful Rest

- Dove Wings - Peace

Serenity:

- Calm

- Tranquility

- Peace

Roles and Jobs for this week:

Concept Art - Charlotte, Geena, Scott

3D Modelling - Georgia

Typography Research - Selina

Layouts and Collating - Jordan

Meeting with Tutor Nic

- Liked our emphasis on making sure we all got to shine through our chosen specialisms

- Think about what the pencil represents

- What does the pencil mean to us as artists

- Flow / Transformation

- We don't need to have such literal ideas, the object doesn't have to be specifically made from pencils

- Look into medical/mental health areas

- Art Therapy

Day 3 & 4 ( 24th / 25th )

New Ideas based on the Feedback from yesterday

We thought about the mental health/art therapy idea that Nic suggested to us and immediately came to the conclusion of creating a colouring book. Art therapy colouring books have become very common nowadays and we thought it would be a great way to link serenity together with the act of drawing/the pencil.

Mental Health Comic book

- Cover Designs

- Couple pages each

- Story driven with one character

First comic - Fear/anxiety

Second comic - Getting over the fear

Third Comic - Serenity/Peace

- Because of the time constraints we decided that there would be one cover with 5/6 pages, instead of 3 seperate mini-comics. Day 5, 6 & 7 ( 26th / 27th / 28th )

Feedback from tutor

(Unfortunately I couldn't attend this meeting as I had an anatomy class which the tutors were very adamant that all participants should attend each week. However, after the class was finished I met up with my team and we discussed what had been said as well as going forward with the project.)

- Our idea needs to relate more to the brief: I.E: Repurposing the pencil itself

- Adding the Pencil as a physical object

New Ideas

- The comic being part of a scroll

- The end of the scroll being a pencil

- The scroll will open from two tabs at the top like a key

- The key symbolism / Opening/ the key to 'serenity'

My artistic contribution to the project:

I created the cover/first page of our comic scroll, as well as the last two which represent our character finding serenity through drawing (the pencil).

My teams artistic contribution to the project:

Geena:

Geena created two of the comic pages which were put within the scroll, which represented our character going to a therapy session.

Scott:

Scott created one of the first comic pages which were put into the scroll, representing our character with negative feelings/depression/anxiety/what it's like to suffer with a mental illness.

Georgia:

Georgia did all the 3D modelling/texturing, created the pencil key and put together our imagery in 3D as the final product (scroll).

Selina:

Selina iterated which fonts we could use for the front cover, my favourites were 6, 7 and 8. We eventually settled on 7 as it was picked the most.

(I added numbers at the bottom of each iteration so it would be easier to write about.)

Jordan:

Jordan was the decision maker regarding how we would lay out the scroll as well as A5 dimensions for each page which he first put into InDesign.

Presentation Day ( 29th)

I think our presentation went really well and everyone in our group had very good answers to the questions which were asked by the tutors and other students on the games art and graphics design course. I'm proud of our group and this week has been great fun!

 
 
 

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