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BA2a - (CS) Creating Coherent Worlds

  • Writer: charlightart
    charlightart
  • Oct 15, 2015
  • 1 min read

First Lecture Summary

History and contextual references behind a game

History of Entertainment and Amusement

Boardgames, theme parks

Illusary Worlds

Digital games and transmedia storytelling

How things are connected

Analytical research

Children have a lot of imagination, making the mundane into fantastical worlds.

For example, playing with cardboard boxes. Making small spaces seem large, like playing with lego.

Topics Covered

Charles Dickens

Began his writing career in the 1800's.

He wrote stories/a novel in a monthly/weekly format, and modified plot/character development through feedback. Also represented topical events within his writing.

Lean management structure!

'Building Imaginary Worlds' - Mark (Book) 'fantasy realms, allure, conjuring new wonders'

Circus Charlie

Direct connection to entertainment

Circus theme, looking at bright colour schemes, references

Gameplay mechanics linking to circus amusements and entertainment.

Kingdom Hearts

Collaboration between Square Enix and Disney.

Links with the original story of 'Pinocchio' by Carlo Colodi (1883)

Redesigned by Disney.

Artificial Intelligence (Movie) directed by Steven Spielberg also takes reference from the original story of Pinocchio and incorporates a similar looking 'Blue Fairy' which can be seen towards the end of the Disney movie.

Bioshock Infinite

Environment Concept Art - Similar to Dreamland, Coney Island, 1904 - 1912.

American culture 'the perfect 4th July'

What to think about:

How did people in the past entertain themselves before video games? Example Essay question: How does the video game 'Kingdom Hearts', link the history of Pinocchio in its narrative?

 
 
 

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