BA2a - (CS) Creating Coherent Worlds
- charlightart
- Oct 15, 2015
- 1 min read
First Lecture Summary
History and contextual references behind a game
History of Entertainment and Amusement
Boardgames, theme parks
Illusary Worlds
Digital games and transmedia storytelling
How things are connected
Analytical research
Children have a lot of imagination, making the mundane into fantastical worlds.
For example, playing with cardboard boxes. Making small spaces seem large, like playing with lego.
Topics Covered
Charles Dickens
Began his writing career in the 1800's.
He wrote stories/a novel in a monthly/weekly format, and modified plot/character development through feedback. Also represented topical events within his writing.
Lean management structure!
'Building Imaginary Worlds' - Mark (Book) 'fantasy realms, allure, conjuring new wonders'
Circus Charlie
Direct connection to entertainment
Circus theme, looking at bright colour schemes, references
Gameplay mechanics linking to circus amusements and entertainment.
Kingdom Hearts
Collaboration between Square Enix and Disney.
Links with the original story of 'Pinocchio' by Carlo Colodi (1883)
Redesigned by Disney.
Artificial Intelligence (Movie) directed by Steven Spielberg also takes reference from the original story of Pinocchio and incorporates a similar looking 'Blue Fairy' which can be seen towards the end of the Disney movie.
Bioshock Infinite
Environment Concept Art - Similar to Dreamland, Coney Island, 1904 - 1912.
American culture 'the perfect 4th July'
What to think about:
How did people in the past entertain themselves before video games? Example Essay question: How does the video game 'Kingdom Hearts', link the history of Pinocchio in its narrative?
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