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BA2a - Week 3 Summary

  • Writer: charlightart
    charlightart
  • Oct 11, 2015
  • 2 min read

> Relevant Tutorials for my Game Idea

> Design Questions

Relevant Tutorials for my Game Idea

Unreal Engine 4 Tutorial Part 2 - Movement

Blueprints - Shooting Projectiles At Mouse Location - Unreal Engine 4

Gate - Allows shooting of objects at a consistent rate Left Mouse button - allows the gate to open and close Blueprints - Shooting Projectiles At Mouse Location - Unreal Engine 4

Unreal Engine 4: Blueprints tutorial - Pawn mouse rotation

Unreal Engine 4 Tutorial Part 3 - Projectiles

Unreal engine 4 UMG - 3 - Main Menu clear up and bindings

Unreal Engine 4 Tutorial : Loading Screen / Level Transfer

UE4 Projectile Trajectory Tutorial : Part 1

Design Questions

What FPS Game themes wouldn't use guns, violence and killing?

> Shooting objects, like a ball into a net

> Shoot coins at properties

> Cleaning things

> Painting

> Water plants to create platforms

> Shrink things

> Throwing newspapers

> Fishing

What FPS Games don't use guns, violence and killing?

> Unfinished Swann

> Antichamber

> Ludley Planet

> Magnetic caged closed

> a story about my uncle

> the ball

> clear of detail - aliens- cleaning

> ali ds

> scale game - shrink stuff

Rubber Banding in Competitive Games

The game mechanics and AI adjusts to the players ability.

"If you are doing well, the competition starts doing well. If you are sucking badly, so do they. That way, you always have a race on your hands—regardless of whether you're in first, the middle of the pack, or in back." - Dave Mark

(Source: http://www.gamasutra.com/blogs/DaveMark/20100602/87445/RubberBanding_as_a_Design_Requirement.php)

What games use it and how?

Mario Kart: Double Dash (Source: http://intrinsicalgorithm.com/post-playem/2007/11/mario-kart-double-dash/)

"If you are at the back of the pack, you can plan on getting better “stuff” from the boxes. If you are in last, you will be fed a steady diet of mushrooms, stars, lightning bolts and blue shells. If you are in front, however, expect to get green shells, fake blocks and the occasional potassium fix from bananas. It should come as no surprise, therefore, that the AI racers in the back of the pack are the ones getting the lightning bolts and the blue shells."

Split/Second (Source: http://www.gamasutra.com/blogs/DaveMark/20100602/87445/RubberBanding_as_a_Design_Requirement.php)

"The game is, on the surface, a racing game. However, in a mechanism borrowed from the aforementioned Mario Kart, the gameplay heavily revolves around "power plays". These involve triggering things like exploding cars alongside the road, crumbling buildings, and helicopters dispensing explosives. You can even trigger massive changes for your foes like changing the route entirely."

We were also asked to think about what mechanics we could add to a game after being given a specific subject.

Astronaut

Oxygen

Gravity Stamina

Temperature Thruster Fuel

Table

Height

Weight Durability

Weight Tolerance Material

Sugar Glider

Speed

Health

Age

Hunger

Weight

Rafflesia Arnoldia

Aroma

Aroma Radius

Punguency

Growth Size

 
 
 

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