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BA2a - Design Questions

  • Writer: charlightart
    charlightart
  • Oct 8, 2015
  • 2 min read

Astronaut

Oxygen

Gravity Stamina

Temperature Thruster Fuel

Table

Height

Weight Durability

Weight Tolerance Material

Sugar Glider

Speed

Health

Age

Hunger

Weight

Rafflesia Arnoldia

Aroma

Aroma Radius

Punguency

Growth Size

FPS Game themes that don't use guns, violence and killing

> Shooting objects, like a ball into a net

> Shoot coins at properties

> Cleaning things

> Painting

> Water plants to create platforms

> Shrink things

> Throwing newspapers

> Fishing

Unfinished Swann

Antichamber

Ludley Planet

Magnetic caged closed

a story about my uncle

the ball

clear of detail - aliens- cleaning

ali ds

scale game - shrink stuff

Rubber Banding in Competitive Games

The game mechanics and AI adjusts to the players ability.

"If you are doing well, the competition starts doing well. If you are sucking badly, so do they. That way, you always have a race on your hands—regardless of whether you're in first, the middle of the pack, or in back." - Dave Mark

(Source: http://www.gamasutra.com/blogs/DaveMark/20100602/87445/RubberBanding_as_a_Design_Requirement.php)

What games use it and how?

Mario Kart: Double Dash (Source: http://intrinsicalgorithm.com/post-playem/2007/11/mario-kart-double-dash/)

If you are in the back of the pack, you can plan on getting better “stuff” from the boxes. If you are in last, you will be fed a steady diet of mushrooms, stars, lightning bolts and blue shells. If you are in front, however, expect to get green shells, fake blocks and the occasional potassium fix from bananas. It should come as no surprise, therefore, that the AI racers in the back of the pack are the ones getting the lightning bolts and the blue shells.

Split/Second (Source: http://www.gamasutra.com/blogs/DaveMark/20100602/87445/RubberBanding_as_a_Design_Requirement.php)

The game is, on the surface, a racing game. However, in a mechanism borrowed from the aforementioned Mario Kart, the gameplay heavily revolves around "power plays". These involve triggering things like exploding cars alongside the road, crumbling buildings, and helicopters dispensing explosives. You can even trigger massive changes for your foes like changing the route entirely.

MOBA

someone doing well - kill them you get extra gold

 
 
 

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