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BA2a - Game Types in Unreal Engine

  • Writer: charlightart
    charlightart
  • Sep 25, 2015
  • 2 min read

Before deciding what idea I wanted to persue in Unreal Engine for the next 7 weeks, I thought it would be good to look up various tutorials to see what I could do. My main concern was designing something so complex that it would be impossible to create with the time given, as well as the fact that I am completely new to using this mighty software! I'm very motivated to learn, it's just knowing where to start learning!

The first thing I thought would be good to do was looking at the different types of games I could make (through the Unreal Engine wiki tutorials site). I will not be focusing on any that require C++ as I have very limited programming knowledge, however have still listed them here.

1. 2D Sidescroller with Blueprints 2. 3rd Person Game with Blueprints

3. 3rd Person Power-Up Game with C++

4. Endless Runner with Blueprints

5. Radial Impact - Reaction Game with Blueprints

6. Time Attack Racer with Blueprints

The idea of creating an endless runner really appeals to me because they're the kind of games I really enjoy playing casually when I have some time to kill. Because of this, I thought it would be good to follow the tutorial as well as noting how to do various things in Unreal Engine.

1. > Start with Third Person Blueprint from the 'New Project Menu'

2. > Content > Blueprints > Rename to 'RunCharacter'

3. > Double click 'RunCharacter' > Delete GamePad, Mouse and Touch Input boxes (Changing Mouse Input as it moves the camera around, when we need a fixed one.)

4. > Click Viewport > Changing camera using the right side slides > Socket Offset: Z Axis + 100

 
 
 

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