BA2a - Game Types in Unreal Engine
- charlightart
- Sep 25, 2015
- 2 min read
Before deciding what idea I wanted to persue in Unreal Engine for the next 7 weeks, I thought it would be good to look up various tutorials to see what I could do. My main concern was designing something so complex that it would be impossible to create with the time given, as well as the fact that I am completely new to using this mighty software! I'm very motivated to learn, it's just knowing where to start learning!
The first thing I thought would be good to do was looking at the different types of games I could make (through the Unreal Engine wiki tutorials site). I will not be focusing on any that require C++ as I have very limited programming knowledge, however have still listed them here.
1. 2D Sidescroller with Blueprints 2. 3rd Person Game with Blueprints
3. 3rd Person Power-Up Game with C++
4. Endless Runner with Blueprints
5. Radial Impact - Reaction Game with Blueprints
6. Time Attack Racer with Blueprints
The idea of creating an endless runner really appeals to me because they're the kind of games I really enjoy playing casually when I have some time to kill. Because of this, I thought it would be good to follow the tutorial as well as noting how to do various things in Unreal Engine.
1. > Start with Third Person Blueprint from the 'New Project Menu'
2. > Content > Blueprints > Rename to 'RunCharacter'
3. > Double click 'RunCharacter' > Delete GamePad, Mouse and Touch Input boxes (Changing Mouse Input as it moves the camera around, when we need a fixed one.)
4. > Click Viewport > Changing camera using the right side slides > Socket Offset: Z Axis + 100
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