BA2a Brief - Interactivity using Unreal Engine
- charlightart
- Sep 22, 2015
- 1 min read
"BA2a: Interactivity
Deadline: 4PM, Friday, 05th February 2016
This project will engage you in game design principles for development through game analysis and prototyping. Games are judged not only by the way they look and sound but crucially by how they play. The project focuses on analysis and design for the user experience, using lean methodologies for conceptualisation and design iteration.
Throughout the project you will engage with a series of workshops, seminars and lectures covering a range of design processes that relate to research and development. You will receive instruction on how to present an idea and exemplify concepts effectively as well as technical demonstrations. Throughout the project you will be asked to regularly present and share your ideas.
Brief: You will create a 10 page Pitch Document that examples a game design of your creation using imagery, diagrams and theming. You will also each create an interactive game prototype using simple mechanics implemented through UE4’s ‘Blueprint’. You will focus on ‘polished’ gameplay, include representative artwork and explore visual and mechanical abstractions utilizing a range of game development methodologies.
The theme of the prototype is: FLOW
You will: Learn (basic) UE4 Create indicative assets / artwork for use within the prototype Explore Interactivity through research, playtesting and iteration Present your final game concept in a 10 page Pitch document and playable prototype"
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