

BA3 - Folly Architecture Research
So, what is a folly? "A folly is a building constructed primarily for decoration". "18th century English gardens and French landscape...


BA3 - (CS) Mudra Iteration
Because we wanted Mudra to embody a rogue aesthetic, with his swift movements inside the game; I iterated some light clothing. As well as...


BA3 - Georgian Window Study (Maya)
Looks like it's time to post my final study! I didn't take as many progression shots as I would've liked to, because I was so focused on...


BA3 - Coslany House Study (Maya)
Time for my third study! I'm starting to feel a lot more comfortable with Maya now after the last two studies, even though the first was...


BA3 - Maya Notes from Demos/Sessions
I have attended all the demo/workshop sessions throughout this project, and as such; have recorded the information that was given to us...


BA3 - Architectural Studies (Masterpost)
This blogpost will show all the drawn studies I have completed throughout this project, whether they be from photos I have taken myself...


BA3 - Green Door Study (Maya)
I wanted my next study to be much simpler considering the detail within the last, and instead of making a high poly first; I wanted to do...


BA3 - Hand Painted Textures (2D Research)
Hand painted textures are used to give a cartoon-like/stylised look within assets, environments, buildings and characters. They interest...
BA3 - (CS) Elements of Character Design
Relevant Article: http://www.gamasutra.com/view/feature/185676/the_aesthetics_of_game_art_and_.php An article written by Chris Solarski...


BA3 - Archway Study (Maya)
Although this will potentially be my first study, I originally planned to recreate a photo of a window I took while in Cambridge....